relativistic asteroids
i wrote a few small toy program a while ago when i was applying to oxford (got filtered by the interview lmao ;_;) as part of my personal statement. this is one of those projects.
this project is combines an (approximate) relativistic physics engine with a clone of the retro arcade game asteroids.
i wrote it in go with ebitengine and WASM.
you can try out a demo of this here. (it has been a while since i wrote this, probably is going to be a bit buggy)